![]() Completely non-destructive tone mapping, applied as a group that you can simply show or hide.The transforms are designed to map out-of-bound HDR values to standard dynamic range. If you try and use these macros on bounded pixel formats (16-bit and 8-bit) you may see odd results. with HDR merged documents from bracketed exposures, 32-bit 3D renders (OpenEXR, Radiance HDR) or single RAW exposures developed to 32-bit via the option in the Develop Assistant. Please note: these macros are designed for use in a 32-bit per channel pixel format, e.g. Version 4 completely revamps the approach of these macros, providing a huge range of implementations (currently twenty) and giving the user much more flexibility. See the included PDF for installation instructions and a detailed explanation of how to use the macros.įast, non-destructive macros that apply natural-looking tone mapping to your HDR images using procedural functions. RGB luminosity layers: boost channel detail e.g.Various sharpening methods: gaussian subtractive sharpening, gaussian kernel edge-mask sharpening, weighted intensity ('background') sharpening, non-linear sharpening to avoid 'panda eyes' around high contrast star detail.Easily reduce background luminosity and star luminosity with additional macros that utilise these live masks so you can adjust them non-destructively. Add live, non-destructive star and background masks.Colour range luminosity enhancement to bring out specific detail.Reduce excessive star detail to promote focus on other deep sky objects.A selection of masked tonal macros for finer control over contrast and brightness enhancement.Add diffuse glow and brilliance to highlight detail.Monochrome colour mapping for single grayscale data layers.RGB, LRGB, SHO, HOS, HOO, HaOIII, RGB-HSO, HORGB, HORGB-L. ![]()
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